在下方附上一段 2–30 秒的视频,指令以“将视频延长 8 秒”开头,再描述接下来发生什么。Seedance 2.5 会从最后一帧接着生成。 由 Seedance 2.5 生成。
延长,就是生成一段从原片结尾处无缝接上的新画面:同一个主体、同一个场景、同样的光线和调色,再加上你要求的下一步动作。镜头结束得早了一拍、剪辑需要多停留几秒,或者想一段一段地把一场戏往下拍,都可以用它解决。
每个任务按当前模型、时长、分辨率和参考素材报价。同一参数在所有套餐中扣分相同,订阅不会降低单次任务的积分扣款。
一位付费用户在 Open AI Image 上的生成结果,除压缩外未做任何剪辑。原片结尾是攀爬者扶着管道的手部特写;延长片段从同一帧开始,按指令分四个时间段展开。
指令开头先说明目标(“Extend the source video forward by 10 seconds”,即把原视频向后延长 10 秒),接着描述原片的最后一帧,让模型稳住这个画面,然后按时间分四段:机械肩膀迸出火花后卡死(0–3 秒),机械臂脱落,他改为单手悬挂(3–5 秒),远景展现他悬在竖井上方来回摆荡(5–8 秒),最后是颤抖的手死死抓住的特写(8–10 秒)。结尾交代画面风格、同期声提示,以及哪些元素必须保持一致。
[Generation Goal] Extend the source video forward by 10 seconds as a live-action cinematic climbing sequence. The central subject is Elion, and the primary event is Elion's exposed mechanical shoulder failing mid pull-up: the servos seize, that arm tears loose from the pipe, and he drops to hang by one flesh-and-blood arm over the open shaft. [Source Video] The source video defines Elion's identity, clothing, the mechanical shoulder, the rusted pipe, the wall plate, the lighting, and the film grade. Continue directly from the source video's last frame: close-up, Elion's chin just above the round rusted pipe, eyes looking up, jaw set, his left hand clamped over the top of the pipe beside the bolted steel wall plate, the polished steel mechanical shoulder showing through the torn dark jacket at the lower left of frame. Hold this composition, framing, and light for the opening moment before any new action begins. [Characters] Elion — tousled black hair, pale freckled skin, grey-blue eyes, torn charcoal canvas jacket. His right shoulder is mechanical: layered polished steel plates and exposed joint actuators with a thin orange wire, visible through the torn fabric. His right hand grips the pipe further to the left, just outside the frame. His left arm is flesh and blood. The output contains only one Elion throughout. [Scene] An abandoned brutalist concrete shaft: board-formed concrete walls, a square rusted steel plate bolted flat to the right-hand wall, and a single thick rusted pipe extending from the plate horizontally out into the open shaft. Below, the shaft falls away many storeys into deep shadow. Elion is a small figure against the enormous wall. The shaft is empty; no other people are present. [Stage 1 | 0-3 seconds] Initial state: the source video's last frame, exactly as described above. Primary event: Elion clenches his teeth and strains to haul himself higher, neck tendons standing out. A rising servo whine comes from the mechanical shoulder, then a grinding stutter. A short burst of small orange sparks spits out through the torn jacket, and a thin wisp of smoke curls from the joint. The steel plates jerk twice and lock rigid. End state: Elion's eyes snap wide toward his own shoulder, the shoulder frozen and smoking, chin still level with the pipe. [Stage 2 | 3-5 seconds] Continue from the previous stage: same close-up, same pipe and wall plate, left hand still clamped beside the plate. Primary event: The mechanical arm goes dead and falls away from the pipe. Elion's whole body drops in one hard jolt, his face sliding down out of frame below the pipe. His left hand stays clamped on the pipe as his full weight snaps onto it: the arm whips straight, the pipe dips and shudders, rust dust bursts off its surface. End state: Only Elion's left hand and straightened forearm remain in frame, locked on the pipe beside the wall plate. [Stage 3 | 5-8 seconds] Cut to a wide shot from out in the open shaft, level with the pipe, looking back at the right-hand wall. Primary event: Elion hangs by his left arm alone from the pipe beside the wall plate, a small figure against the vast concrete wall, legs dangling over the dark drop. His body swings out away from the wall and back in a slow pendulum arc. The mechanical arm hangs limp at his side, twitching once, a last spark falling and fading into the dark below. End state: The swing settles, Elion hanging one-armed, body turning slightly, the drop beneath him. [Stage 4 | 8-10 seconds] Cut to a close-up on Elion's left hand and forearm on the pipe, the wall plate at the right edge of frame. Primary event: The fingers are white at the knuckles, the forearm tendons trembling hard, the whole arm shaking under his weight. The fingers slide a few millimetres along the rusted surface, then clench and hold. End state: Elion's left hand still wrapped around the pipe, the arm visibly trembling, rust flakes drifting down past the frame. [Visual Style] Match the source video: 35mm film look, visible organic grain, natural lens softness toward the frame edges, neutral natural colour, grey concrete stays grey, rust stays brown. The sparks are the only warm, bright colour. Skin with real pores, sweat sheen, and grime. Motion blur on the drop. All action plays at real-time speed, with no slow motion. [Audio] Diegetic only: <Elion's strained breathing through clenched teeth>, <a rising mechanical servo whine>, <a harsh grinding stutter of gears>, <a sharp electrical crackle and spark hiss>, <a ragged cry as he drops>, <a hard metallic clang and groan as the pipe takes his full weight>, <the wall plate bolts creaking>, <rust flakes ticking down into the dark>, <fast, shaking breaths>, low hollow wind moving through the shaft. NO BGM. [Maintain Consistency] Keep Elion's identity, torn jacket, and mechanical right shoulder consistent with the source video. The mechanical arm stays limp after it fails. The left hand stays on the pipe beside the wall plate from Stage 2 to the end. The pipe extends from the wall plate on the right-hand wall, and the drop stays below throughout.
在生成器中选择 Seedance 2.5,附上一段 2–30 秒的 MP4 或 MOV 视频,不超过 200 MB,分辨率至少 480p。请只上传你有权使用的素材。
指令以“将视频延长 N 秒”开头。只要出现“延长”(“续拍”“接着拍”也可以,或英文的 extend、prolong,以及日语、韩语、西班牙语、葡萄牙语、德语、法语、俄语中的对应说法),任务就会切换到延长模式,输入框会显示“视频延长”标记。然后描述最后一帧的画面和接下来的动作。
生成器会显示当前可用的模型、分辨率及参考素材格式。积分模式 Lite 并发为 1,Pro 为 4,Premium 为 8。模型指南中的能力介绍不代表所有讨论的模型均已开放。
生成结果只包含新片段,从原片最后一帧开始。在任意剪辑软件里把它直接放在原片后面;由于首帧与原片结尾一致,拼接后看起来就是一个连续镜头。
起手指令(从这里 打开生成器时会自动填入):
将视频向后延长 5 秒。直接从最后一帧接着拍,保持相同的镜头、光线和声音,然后[描述接下来的动作]。
每个任务按当前模型、时长、分辨率和参考素材报价。同一参数在所有套餐中扣分相同,订阅不会降低单次任务的积分扣款。
| 任务 | 480p | 720p | 1080p |
|---|---|---|---|
| 每计费秒 | 2.12 | 4.58 | 10.21 |
| 5 秒原片 + 新增 5 秒 | 21 | 46 | 102 |
| 10 秒原片 + 新增 10 秒 | 42 | 92 | 204 |
| 10 秒原片 + 新增 20 秒 | 64 | 137 | 306 |
| 30 秒原片 + 新增 30 秒 | 127 | 275 | 613 |
生成器目前在各方案下实际扣除的积分(已计方案折扣,按新订阅用户计算),以及按该方案每积分单价折算的美元金额。不含税费。
| 方案 | 实付金额 | 积分额度 | 每积分价格 |
|---|---|---|---|
| Lite 300 | $14.90/月 | 300/月 | $0.0497 |
| Lite 300 | $156.00/年 | 300/月 | $0.0433 |
| Pro 600 | $29.00/月 | 600/月 | $0.0483 |
| Pro 600 | $174.00/年 | 600/月 | $0.0242 |
| Pro 1300 | $59.00/月 | 1300/月 | $0.0454 |
| Pro 1300 | $598.80/年 | 1300/月 | $0.0384 |
| Pro 2000 | $89.00/月 | 2000/月 | $0.0445 |
| Pro 2000 | $828.00/年 | 2000/月 | $0.0345 |
| Premium 3500 | $149.00/月 | 3500/月 | $0.0426 |
| Premium 3500 | $1188.00/年 | 3500/月 | $0.0283 |
| Premium 5200 | $219.00/月 | 5200/月 | $0.0421 |
| Premium 5200 | $2028.00/年 | 5200/月 | $0.0325 |
| Premium 7200 | $299.00/月 | 7200/月 | $0.0415 |
| Premium 7200 | $2748.00/年 | 7200/月 | $0.0318 |
| 一次性积分包 | $29.90 | 350 | $0.0854 |
| 一次性积分包 | $49.90 | 600 | $0.0832 |
| 一次性积分包 | $79.90 | 1000 | $0.0799 |
| 一次性积分包 | $199.00 | 2500 | $0.0796 |
| 一次性积分包 | $999.00 | 13000 | $0.0768 |
年付一次收取全年费用。Starter 积分包有效期 180 天,其他标准积分包 365 天。税费及专属优惠以结账报价为准。
生成器会显示当前可用的模型、分辨率及参考素材格式。积分模式 Lite 并发为 1,Pro 为 4,Premium 为 8。模型指南中的能力介绍不代表所有讨论的模型均已开放。 前往 定价页 查看全部方案和积分包,或在 AI 视频价格指数(英文) 中查看每个模型的每秒费率。
Seedance 2.5 会把延长片段的声音和画面一起生成,脚步声、撞击声、引擎声和环境底噪都会落在对应的画面上。在指令里写清你想要的声音,例如“只要同期声:急促的喘息、一声金属撞击、竖井里的风声,不要配乐”,它会延续原片的氛围。
台词同样可以:把要说的话放进引号,并写明是谁说的。关闭音频会得到一段无声片段,方便你自己混音;开不开音频,积分消耗都一样。在 Open AI Image 上,Seedance 2.0、Veo 3.1、Kling 3.0、Wan 3.0 和 MiniMax H3 在文生视频和图生视频中也能生成声音,但只有 Seedance 2.5 能延长现有视频。
Open AI Image 是独立平台,与字节跳动及本文提到的其他模型提供方均无关联。上方示例为用户在 Open AI Image 上的生成结果。