−50%
Yearly PlansLimited-time yearly offer
Claim now →
Open AI Image
Image StudioPricing−50%Save up to 50% with annual billingAPIBlog
Open AI Image

Explore GPT Image 2.6, compare the GPT Image family, and create with the image models available on Open AI Image.

Open AI Image is independent and is not affiliated with or endorsed by OpenAI.

Open AI Image

  • AI Image Generator
  • AI Canvas
  • Image Upscaler
  • Pricing

GPT Image

  • GPT Image 2.6
  • GPT Image 2.5
  • GPT Image 2
  • Compare models

Resources

  • Prompt Library
  • FAQ
  • Help Center
  • Blog
  • API

More tools

  • Text to Video
  • Image to Video
  • Video Upscaler
English中文

© 2026 • Open AI Image All rights reserved.

support@openaiimage.com

AboutTerms of ServicePrivacy PolicyRefund Policy
Open AI Image
Built withShipAny

Kling 4.0 Guide:30 Seconds, 10 Keyframes

Kling 4.0 generates up to 30 seconds with stereo audio and lip-sync in one pass, and accepts up to 10 keyframes and up to 15 references. Create with Kling 4.0 using account credits.

Open the generator

Kling 4.0 AI Video Examples

Taekwondo sparringMoving camera · 10 s
The caveman and his flockClaymation · 12 s
Tea party in feltFelt art · 10 s
Counting with a cloudOn-screen text · 15 s
Hiding in the cellarSuspense · 15 s
Make a Kling 4.0 video

Kling 4.0 Features at a Glance

  • 30-Second Kling 4.0 Videos in One Generation: Kling 4.0 renders 3 to 30 seconds per run, so one prompt can carry a whole beat, from setup to payoff, with the sound generated alongside the picture.
  • Kling 4.0 Image to Video From a Single Still: Give Kling 4.0 one first frame and describe what should move. The framing, faces and colours of your image become the opening shot.
  • Kling 4.0 Native Audio With Dialogue and Lip Sync: Every Kling 4.0 clip comes back with a stereo soundtrack. Put the lines in quotes and the characters speak them, mouths moving with the words.
  • Kling 4.0 Text to Video With Lifelike People: Two sentences are enough for a natural, handheld vlog shot: Kling 4.0 fills in the person, the room and the way she talks to camera.
  • Realistic Acting and Expressions in Kling 4.0: Glances, pauses and small changes of expression read clearly, so a scene plays like a performance.
  • Kling 4.0 Camera Control for Fast Action: Push-ins, pull-backs, pans, tracking and orbit shots stay smooth, even in fast scenes.
  • Kling 4.0 First and Last Frame Control: Add a first frame and, if you like, a last frame. Kling 4.0 fills in the motion between them, so a product, a pose or an ending lands exactly where you need it.
  • Kling 4.0 Settings for Length, Resolution and Aspect Ratio: Length, resolution, aspect ratio, inputs and prompt limits as the generator offers them today.
  • Kling 4.0 Specs and Capabilities: Kling’s own published specs for the full model. Items Kling marks as coming soon are labelled that way.

30-Second Kling 4.0 Videos in One Generation

Kling 4.0 renders 3 to 30 seconds per run, so one prompt can carry a whole beat, from setup to payoff, with the sound generated alongside the picture.

In this release demo from Kling the only input is a start frame of a young man at a microphone in a vocal booth. Kling 4.0 holds the shot for the full 30 seconds, with his voice and the room sound generated alongside and his lips matched to the audio.

30-Second Kling 4.0 Videos in One Generation – Start frame
Start frame

Kling 4.0 Image to Video From a Single Still

Give Kling 4.0 one first frame and describe what should move. The framing, faces and colours of your image become the opening shot.

Kling published this demo with only its start frame: a sorceress among red threads and old coins. Kling 4.0 turned the still into 15 seconds of big, fast motion, threads whipping and coins flying at the lens, while her face and costume stay the same.

Kling 4.0 Image to Video From a Single Still – Start frame
Start frame

Kling 4.0 Native Audio With Dialogue and Lip Sync

Every Kling 4.0 clip comes back with a stereo soundtrack. Put the lines in quotes and the characters speak them, mouths moving with the words.

The whole prompt in the demo is one line, “An old man ranting about AI.” Kling 4.0 cast the man, dressed the living room and wrote the rant itself.

Kling 4.0 Native Audio With Dialogue and Lip Sync – Kling 4.0
Kling 4.0 logoKling 4.0

Prompt: An old man ranting about AI. (Kling 4.0 · 16:9 · 15s · 1080p)

Kling 4.0 Text to Video With Lifelike People

Two sentences are enough for a natural, handheld vlog shot: Kling 4.0 fills in the person, the room and the way she talks to camera.

The demo prompt is two sentences asking for a cheerful vlogger who introduces herself; the framing, the room and the way she talks to camera are all Kling’s.

Kling 4.0 Text to Video With Lifelike People – Kling 4.0
Kling 4.0 logoKling 4.0

Prompt: A vlogger-style video in which the woman cheerfully introduces herself to the audience. Maintain a natural, authentic look and realistic image quality. (Kling 4.0 · 16:9 · 7s · 720p)

Realistic Acting and Expressions in Kling 4.0

Kling 4.0 is better at the details that make people believable: a look held a beat too long, a hesitation before a line, the shift in posture when an argument turns. Skin, light and fabric stay natural from the first frame to the last.

Kling’s demo starts from a single frame of two women facing off in a hallway. The 11-second result plays out the confrontation: one of them turns and walks away, and the scene ends on something smashed on the floor.

Realistic Acting and Expressions in Kling 4.0 – Start frame
Start frame

Kling 4.0 Camera Control for Fast Action

Name the move in your prompt and Kling 4.0 carries it through: a push-in on a face, a pull-back that reveals the room, a tracking shot that keeps pace with a runner. Shot sizes change and cuts land without the picture wobbling or the characters drifting off-model.

In this 10-second release demo two taekwondo fighters spar while the camera stays in close, rises to an overhead view of the mat and drops back to eye level, with every strike and step still sharp.

Kling 4.0 First and Last Frame Control

Add a first frame and, if you like, a last frame. Kling 4.0 fills in the motion between them, so a product, a pose or an ending lands exactly where you need it.

In the demo the first frame shows raw iron blocks on a workbench and the last frame a finished greatsword on the same bench. Kling 4.0 filled the 15 seconds between with six shots of forging.

Kling 4.0 First and Last Frame Control – Kling 4.0
Input
Start frame
End frame
Kling 4.0 logoKling 4.0

Prompt: SCENE CONTEXT EXACT 1 CHARACTER — NO DUPLICATES. Interior, a worn blacksmith workshop, daytime. The same blacksmith removes the raw material, works it into a greatsword, and returns the completed sword to the original table.15 seconds, six shots. Manufacturing time is compressed through editorial cuts; individual actions retain natural weight and speed. ACTIVE REFERENCES: @Image1: exact first-frame anchor. Preserve all five iron blocks, their arrangement, the tabletop, background tools, perspective, and lighting. This image is the starting state of an active pickup shot.@Image2: exact final-frame anchor and finished-sword design. Preserve the blade silhouette, central fuller, angular curved crossguard, spiral metal grip, faceted pommel, diagonal placement, perspective, and background. This composition is reached through a visible physical placement. LOCATION MAP: The worktable fills the foreground. The tool bucket stands behind its left-center edge, the rod rack occupies the rear right, and the anvil stands at the right. The blacksmith works from the left side of the table in both endpoint shots. The camera stays on the original viewer-facing side of the table. During blade-working inserts, the tang points screen-left and the tip points screen-right. The final sword position runs from the upper-left pommel to the lower-right tip. FIRST FRAME AND SPATIAL BLOCKING: At 0.0 seconds, the frame exactly matches the raw-material reference, with five iron blocks and no hands visible. The same blacksmith immediately reaches in from the left edge. Both gloved hands approach the largest central block from opposite ends, preparing a supported two-handed lift. The blacksmith wears soot-gray sleeves, brown leather gloves, and a narrow dark strap around the right cuff. These details remain identical throughout every shot. FORMAT MODE: 15 seconds total, six shots.Hard cuts at 3.0, 5.0, 8.0, 10.0, and 11.0 seconds. Cuts compress the omitted manufacturing work and bench clearing. The opening pickup and closing placement each play as continuous physical actions.No fades, dissolves, or object-morph transitions. OPTICS: Shots 1 and 6: reference-matched elevated three-quarter framing, approximately 63° diagonal field of view and approximately 1.8 meters from the tabletop center. Exact endpoint framing takes priority over estimated optical measurements. Shots 2–5: 40° diagonal field of view, approximately 0.8 meters from the working contact point. Focus follows the hands and metal contact; the workshop background remains softly readable. Each shot holds one fixed field of view. CAMERA: A real camera operator holds the camera from the viewer-facing side of the workspace. All shots use handheld SETTLE: visible breathing sway, slight roll, and small delayed corrections. The opening camera holds its position while the iron block leaves the frame. The closing camera holds the empty tabletop composition while the sword enters, then settles into the exact final reference. The blacksmith is the only visible worker; the camera operator remains outside the image. ACTION TIMING: 0.0–3.0s — TAKE THE IRON. Start on the exact first reference; during 0.0–0.6s, the blacksmith’s matching gloved hands enter from screen-left and grip opposite ends of the largest central block. During 0.6–1.5s, the wrists brace and both hands lift the block clear of the tabletop, exposing the patch of table beneath it. During 1.5–3.0s, the blacksmith carries the supported block out through screen-left; the other four blocks remain resting on the table through the cut.3.0–5.0s — HEAT THE STOCK. Hard cut forward in time to one thick billet already glowing orange among forge coals. The same gray sleeves, brown gloves, and right-cuff strap appear at screen-left as the blacksmith holds long tongs around the billet. A short controlled pull draws the billet toward the forge mouth, with heat shimmer rising above its scaled surface.5.0–8.0s — FORGE THE BLADE. Hard cut forward to an elongated orange-hot blade blank supported on the anvil, tang left and emerging tip right. The same blacksmith braces the tang with left-hand tongs and delivers three deliberate right-hand hammer strikes along the blade flat. Each strike produces local compression, wrist recoil, and a brief scatter of dark scale.8.0–10.0s — FINISH THE METAL. Hard cut forward to a cooled blade with its fuller already formed, held by the same gloved hands against an abrasive wheel. The blacksmith makes one controlled finishing pass along the bevel. A narrow stream of sparks falls from the actual contact point as a brighter strip of metal appears.10.0–11.0s — COMPLETE THE HILT. Hard cut forward to the nearly finished sword supported on a separate assembly bench, its crossguard and spiral metal grip already fitted. The same blacksmith’s left hand braces the grip while the right hand gives the faceted pommel its final tightening turn. The completed sword now has the exact construction and finish required for the final image.11.0–15.0s — PLACE THE FINISHED SWORD.Hard cut to the original worktable, now completely clear; show its empty surface for 0.4 seconds before the same gloved hands carry the completed sword in from screen-left, one hand around the grip and the other supporting the blade flat near its balance point. From 11.4–13.8s, the blacksmith lowers the entire rigid sword diagonally, hilt toward upper-left and tip toward lower-right, easing it onto the tabletop and sliding the supporting hand free as its weight transfers to the table. From 13.8–15.0s, both hands release and withdraw through screen-left; the sword remains motionless in the exact final-reference position as the camera settles onto the final frame. PHYSICS: The raw block retains its shape and mass throughout the pickup. Both hands support it continuously; the forearms tense and the lift accelerates slowly under its weight. The anvil supports the hot blade during forging. Large changes of shape occur across editorial time jumps. The completed sword remains rigid during carrying and placement. The blade-supporting hand has visible clearance to slide free as the sword settles; the hand never passes through the blade or tabletop. Metal contact produces a short scrape and a low, heavy clink, followed by stillness. The same blacksmith clears the remaining raw stock during omitted time before the final shot. LIGHTING: The original table shots use soft daylight from upper camera-left, matching both references. Retain dark detail in the iron and protect the silver blade highlights. The forge insert uses orange coal glow from below-left as its dominant source. Return to the original neutral daylight before the sword enters the final tabletop shot. AUDIO: Quiet workshop air and distant furnace draft form the ambient bed. Opening: leather creaks, a brief iron scrape, and a restrained exertion breath as the heavy block rises.Middle: forge crackle, tong contact, three synchronized hammer impacts, abrasive scraping, and a short fitting sound.Ending: sleeve movement, glove friction against metal, a weighted sword-to-table clink, then quiet workshop ambience. The blacksmith speaks no dialogue.SFX only, no music, no score, no song, no soundtrack. CHARACTER ACTING: One consistent blacksmith performs every visible action. Soot-gray sleeves, brown leather gloves, and the dark right-cuff strap remain unchanged. Hands work deliberately: brace before lifting, maintain firm tool contact, and reduce speed before lowering the finished sword. The physical rhythm shifts from effort during the raw-block pickup to careful control during the final placement. The face and torso remain outside the crop. STYLE: Grounded workshop documentary with tactile iron, worn tools, and convincing manual labor.Soft old-photograph texture, restrained grain, and natural motion blur; no digital sharpening. Charcoal metal and muted brown surfaces dominate, with silver highlights and localized forge orange. The first and last frames preserve the supplied images’ appearance. QUALITY: Maintain consistent hands, gloves, sleeve details, metal geometry, and contact shadows. The lifted block reveals the tabletop underneath it. The closing shot visibly establishes the empty tabletop before the sword enters. Keep the full final sword readable, including its tip, guard, grip, and pommel. Avoid duplicate limbs, flickering geometry, and intersecting solid surfaces. POSITIVE CONSTRAINTS: The first frame contains exactly five iron blocks. The largest central block physically leaves the table in the same blacksmith’s two hands. The final shot begins with an empty table. The completed sword enters while visibly supported by that same blacksmith, contacts the tabletop, and remains after both hands withdraw. The last frame matches the finished-sword reference exactly. The opening pickup and final placement each remain continuous, with visible hand-object contact. Exactly one finished sword is present.No text overlays, subtitles, or music. (Kling 4.0 · 16:9 · 15s · 1080p)

Kling 4.0 Settings for Length, Resolution and Aspect Ratio

Kling has announced more than this site runs so far. These are the settings the generator actually gives you for Kling 4.0, so what you plan is what you can render.

Length3 to 30 seconds5 seconds by default.
Resolution720p or 1080p720p by default.
Aspect ratio16:9, 9:16, 1:1 or 21:9With a start frame, the clip takes the shape of your image.
InputsText, a start frame, or a start and end frameKling’s multi-keyframe, reference and edit modes are not available here yet.
PromptUp to 2,500 characters
SoundAlways onStereo speech, effects and ambience in every clip; there is no switch to turn it off.
CreditsCharged per secondThe rate depends on resolution. The generator shows the total before you start, and the price table below lists common lengths.

Kling 4.0 Specs and Capabilities

Kling’s own published specs for the full model. Items Kling marks as coming soon are labelled that way.

ReleaseKling 4.0 Flash opened to a limited group on September 28, 2026. The full Kling 4.0 became available on October 15, 2026.
ModesText to video, image to video, first and last frames, multi-keyframes, Omni Reference and video editing.
Clip length3 to 30 seconds in a single generation.
KeyframesUp to 10 keyframe images to pin character states, scene changes and story beats.
ReferencesUp to 15 assets per generation: up to 10 images, up to 5 videos (30 seconds combined), and up to 7 subjects, which can carry a voice reference.
Resolution720p, 1080p and 4K. 10-bit HDR at 1080p and 4K is marked coming soon.
Aspect ratios21:9, 16:9, 1:1, 9:16 and auto.
AudioTwo-channel stereo with lip-sync; dialogue in Chinese, English, Japanese, Korean, Spanish, Portuguese, German, French and more, including regional accents.
Prompt lengthUp to 8,000 tokens.
Video extensionRepeated extension up to 2 minutes — marked coming soon.

Kling 4.0 Use Cases

Long single takes, shots pinned at both ends, and dialogue scenes from a short prompt.

  • Single 30-second takes: A long one-shot — a walk-through, a chase, a product reveal — without stitching two clips together.
  • Shots pinned at both ends: A first and a last frame fix where the scene starts and where it lands; Kling 4.0 fills in the motion between.
  • Talking-head and dialogue clips: A one- or two-line prompt becomes a natural speaking scene with lip-synced stereo sound.
  • Multilingual dialogue: Stereo audio with lip-sync and on-screen text that stays legible as the camera moves.

Kling 4.0 vs Seedance 2.5, Kling 3.0, Veo 3.1 and Wan 3.0

Every cell except the last row comes from the models’ live settings on Open AI Image, so the table matches what the generator lets you pick today.

Want a second take on the same idea? The AI video generator keeps Kling 4.0 next to Seedance, Kling, Veo and Wan, so you can rerun a prompt on another model with the credits you already have.

FeatureKling 4.0Seedance 2.5Kling 3.0Veo 3.1 FastWan 3.0
Longest clip30 s30 s15 s8 s30 s
Top resolution1080p1080p4K4K1080p
Aspect ratios16:9, 9:16, 1:1, 21:916:9, 9:16, 1:1, 4:3, 3:4, 21:916:9, 9:16, 1:116:9, 9:1616:9, 9:16, 1:1, 4:3, 3:4
Reference imagesNo30NoNo10
Reference videosNo10NoNo5
Edit and extend a clipNoYesNoNoNo
Credits for 5 s at 720p24 credits31 credits13 credits15 credits12 credits
Best forUp to 30 s with stereo sound, from text or a first frameLong multi-shot clips with many references and native soundCheaper Kling clips up to 15 sRealistic short shots with soundLong takes on a lower budget

Credits are credit-pack rates for a 5-second 720p clip; subscriptions cost less per second.

Kling 4.0 Pros and Cons

What it does well on Open AI Image today, and what to work around.

Strengths

  • Length: Anything from 3 to 30 seconds in one generation.
  • Sound: Every clip comes back with a stereo track, speech lip-synced to the picture.
  • Frame control: A first frame, plus an optional last frame, pins where the shot starts and ends.
  • Short prompts: A one- or two-line idea is often enough for a natural, believable scene.

Limits

  • Modes on this site: Text to video and first/last frame only for now; Kling’s multi-keyframe and reference modes are not available here yet.
  • No silent option: Sound cannot be switched off; mute the clip afterwards if you plan to score it.
  • Render time: Slower than most models: a 3-second test clip took about three minutes.
  • Prompt length: The composer takes prompts up to 2,500 characters, so very long briefs need trimming.

Kling 4.0 Prompt Examples

Prompts Kling AI published with its Kling 4.0 examples, each beside the clip it produced; the long blacksmith prompt is shortened here. Load one into the generator, then change the subject, the setting or the length. The frame prompt needs your own start and end frame.

  • An old man’s rant

    Text to video · 15 s
    Show full prompt

    An old man ranting about AI.

    Source: Kling AI

    Try this prompt
  • A vlogger says hello

    Text to video · 7 s
    Show full prompt

    A vlogger-style video in which the woman cheerfully introduces herself to the audience. Maintain a natural, authentic look and realistic image quality.

    Source: Kling AI

    Try this prompt
  • Old friends meet at dusk

    Text to video · 7 s
    Show full prompt

    A continuous 7-second shot set in the UK. Two friends who have not seen each other for a long time meet at the corner of a quiet street at dusk, surrounded by a diverse crowd going about their daily lives. They smile, walk quickly toward each other, and share a warm embrace. Their facial expressions and body movements are natural. A handheld camera follows them with subtle camera shake. Soft, warm lighting with a nostalgic cinematic film look. Include natural footsteps, street ambience, background music, and English dialogue.

    Source: Kling AI

    Try this prompt
  • Iron into a greatsword

    Start + end frame · 15 s
    Show full prompt

    Interior, a worn blacksmith workshop, daytime. The same blacksmith removes the raw material, works it into a greatsword, and returns the completed sword to the original table. 15 seconds, six shots, hard cuts at 3.0, 5.0, 8.0, 10.0 and 11.0 seconds. First frame: exactly five iron blocks on the worktable, no hands visible. Last frame: the finished sword lying diagonally on the same table. 0.0–3.0s — TAKE THE IRON: both gloved hands lift the largest central block and carry it out through screen-left. 3.0–5.0s — HEAT THE STOCK: one thick billet glowing orange among forge coals. 5.0–8.0s — FORGE THE BLADE: three deliberate hammer strikes along the orange-hot blade on the anvil. 8.0–10.0s — FINISH THE METAL: one finishing pass on an abrasive wheel, sparks falling from the contact point. 10.0–11.0s — COMPLETE THE HILT: the final tightening turn of the faceted pommel. 11.0–15.0s — PLACE THE FINISHED SWORD: the empty table, then the sword carried in and lowered into the exact final position. Handheld camera, soft daylight from upper camera-left, orange coal glow in the forge shot. AUDIO: workshop air, forge crackle, three synchronized hammer impacts, a weighted sword-to-table clink. SFX only, no music. No text overlays or subtitles.

    Source: Kling AI

    Try this prompt
Read the prompt-writing guide

Specifications

What Kling 4.0 does

Kling’s own published specs for the full model. Items Kling marks as coming soon are labelled that way.

ReleaseKling 4.0 Flash opened to a limited group on September 28, 2026. The full Kling 4.0 became available on October 15, 2026.
ModesText to video, image to video, first and last frames, multi-keyframes, Omni Reference and video editing.
Clip length3 to 30 seconds in a single generation.
KeyframesUp to 10 keyframe images to pin character states, scene changes and story beats.
ReferencesUp to 15 assets per generation: up to 10 images, up to 5 videos (30 seconds combined), and up to 7 subjects, which can carry a voice reference.
Resolution720p, 1080p and 4K. 10-bit HDR at 1080p and 4K is marked coming soon.
Aspect ratios21:9, 16:9, 1:1, 9:16 and auto.
AudioTwo-channel stereo with lip-sync; dialogue in Chinese, English, Japanese, Korean, Spanish, Portuguese, German, French and more, including regional accents.
Prompt lengthUp to 8,000 tokens.
Video extensionRepeated extension up to 2 minutes — marked coming soon.

Official Kling sources

Kling AIKling 4.0 release notesKling AI launch post (Oct 15)

The background clip on this page is Kling 3.0 showcase footage, not a Kling 4.0 sample.

Last updated: October 16, 2026

Straight answers

Before you spend a credit

Release date, plan and cost, Flash versus full, and what Kling still marks as coming soon.

01

When did Kling 4.0 come out?

Kling AI announced full availability on October 15, 2026. The lighter Kling 4.0 Flash had been in limited early access since September 28.

02

Is Kling 4.0 free here?

Eligible new verified accounts may claim up to 5 welcome credits for 7 days after human verification, while the promotion budget is available. This can cover a low-cost image, not a guaranteed free video. New video generation requires sufficient purchased credits or eligible bounded unlimited capacity.

03

Kling 4.0 or Kling 4.0 Flash?

Flash is the fast, cheaper tier: 3–20 seconds, 720p, 8-bit SDR, with text, image and Omni Reference input. The full model adds 30 seconds, keyframes, 1080p and 4K.

04

What is not live yet?

Kling lists 10-bit HDR at 1080p and 4K and video extension up to 2 minutes as coming soon.

Workflow

From prompt to Kling 4.0 clip

Same four steps for text, for keyframes, and for reference-led generation.

  1. 01

    Select Kling 4.0

    Open the composer on this page, or the full generator, and pick Kling 4.0 from the model menu under the Kling filter.

  2. 02

    Write the story beats

    Lead with what moves and when: the subject, the action, the camera, and the moment each beat lands. Prompts run to 8,000 tokens.

  3. 03

    Add keyframes or references

    Up to 10 keyframes to pin the beats, or references: up to 10 images, 5 videos (30 seconds combined) and 7 subjects.

  4. 04

    Set length, then submit

    Choose anything from 3 to 30 seconds, pick the aspect ratio, check the credit quote, and submit.

Generate with Kling 4.0

Comparison

Kling 4.0 vs Seedance 2.5

Both reach 30 seconds in one pass and both take mixed references. Keyframe count, reference mix and resolution are the real dividers.

FeatureKling 4.0Seedance 2.5
Clip length3 to 30 secondsUp to 30 seconds in a single generation
Frame controlFirst and last frames, plus up to 10 keyframesFirst frame, or first and last frames
ReferencesUp to 15: 10 images, 5 videos, 7 subjectsUp to 30 reference images and 10 reference videos
Resolution720p, 1080p and 4K (10-bit HDR coming soon)480p, 720p and 1080p
Aspect ratios21:9, 16:9, 1:1, 9:16 and auto16:9, 9:16, 1:1, 4:3, 3:4, 21:9 and adaptive
Editing the resultEdit an existing clip; extension to 2 minutes coming soonLocalized edit and extend on an existing video

Vendor reference: Kling AI official site

Where it fits

What Kling 4.0 is built for

Long single takes, story beats pinned by keyframes, and remaking a proven ad with your own product.

01

Single 30-second takes

A long one-shot — a walk-through, a chase, a product reveal — without stitching two clips together.

02

Story beats you control

Up to 10 keyframes fix where a character stands and what the scene looks like at each beat.

03

Remaking a proven ad

Use a reference video for pacing and camera moves, then swap in your own product, character or setting.

04

Multilingual dialogue

Stereo audio with lip-sync and on-screen text that stays legible as the camera moves.

Also on this platform

If Kling 4.0 is not the right fit

Same account, same credits, same asset library.

01

Motion transfer and shorter clips

Kling 3.0, Kling O3 and the Motion Control variants cover 4 to 15 second clips and moving a character with a reference video.

Use Kling 3.0 online

02

More references per shot

Seedance 2.5 also runs to 30 seconds, takes up to 30 reference images and 10 videos, and can edit a region of a finished video or extend it.

See Seedance 2.5 for 30-second video

03

Testing on the free plan

Eligible new verified accounts may claim up to 5 welcome credits for 7 days after human verification, while the promotion budget is available. This can cover a low-cost image, not a guaranteed free video. New video generation requires sufficient purchased credits or eligible bounded unlimited capacity.

Try Seedance 2.0 Mini free online

FAQ

Kling 4.0 questions

Release, upgrades over Kling 3.0, Flash, the Kling models here, and how this platform relates to Kuaishou.

Kling 4.0 is the video generation model Kuaishou’s Kling AI released on October 15, 2026. It generates 3 to 30 seconds per pass, takes up to 10 keyframes and up to 15 reference assets, and outputs two-channel stereo audio.

Clip length doubles from 15 to 30 seconds, multi-keyframe control (up to 10) is new, Omni Reference takes up to 15 assets, prompts run to 8,000 tokens, and audio moves to stereo with lip-sync.

The fast tier of the 4.0 lineup, opened to a limited group on September 28, 2026. It makes 3–20 second clips at 720p in 8-bit SDR and supports text, image and Omni Reference input.

Kling 4.0, Kling 3.0, Kling O3, Kling 3.0 Motion Control and Kling 2.6 Motion Control, all under the Kling filter in the model menu.

No. Open AI Image is an independent platform that runs Kling models through an upstream API. It is not operated by, endorsed by or affiliated with Kuaishou or Kling AI.

Kling 4.0 on Open AI Image

Generate your first Kling 4.0 shot

Prompt, keyframes, references, length, submit. Every generation lands in the same asset library as your Seedance work.

Open the generator